![]() ![]() The catch is the pipes are very expensive. OmniPipe: Similar to Mana Pipes, except they can transport *any* item. (However, those gameplay elements could be provided by some other building like a Trading Post.) But it doesn't do a great job of encouraging specific items to be produced, nor does it require dynamic control of supply lines. There's always a concrete benefit to sending more items to it. I like this because you can set up permanent supply chains vs having to micromanage. Once the meter is filled, you get a permanent +10% production speed to your whole town, the meter empties, but now has a higher threshold. Every item you send to the OmniTemple gets consumed, and fills the meter based on its normal coin value. One basic idea is that the OmniTemple has a huge meter that has to be filled. Ideally, there is some production speed bonus from keeping it well-supplied, which in turn allows you to supply more stuff to it, to get more bonuses, etc etc - create an infinite positive feedback loop until towns are running at extreme speeds. OmniTemple: The purpose here is to have a end-game building that serves as an infinite item sink, so players can really focus on maxxing out their supply lines. The goal of these are to serve as a 'capstone' for the tech tree, and give players the potential for nearly endless optimization. ![]() I'm planning on adding two important late-game components, and wanted to talk about my plans for them and also brainstorm with players on how they could be improved. ![]()
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